LLV Architecture · Cultural Center
An unbuilt cultural center, lit and inhabited entirely in AI.
A bare CG shell of a cultural center, taken from flat clay render to a finished film. Each frame color-graded into a single golden hour, populated with one consistent figure, set in motion, and cut. No site, no shoot, no photographer.
Speculative concept. An independent architectural-visualization exercise, not commissioned by or affiliated with any client.

It starts as an untouched CG pass: a sawtooth-roofed hall, exposed steel trusses, glass-walled program boxes set inside the old volume. Flat, gray, unlit. Honest geometry with nothing dressed up. Everything after this is light and intent.
The same frames, lit. Drag to take each shot from raw render to its final grade: warm low sun raking through the sawtooth glazing, long shadows on polished concrete, a single coherent golden hour holding the whole building together.
Final grade
Clay render
Final grade
Clay render
Final grade
Clay render
Final grade
Clay render
Final grade
Clay renderArchitecture only reads at human scale. A single consistent figure is placed into the graded frames, moving through the building the way a visitor would: pausing at the work, reading by the glass, crossing the light. Same person, every shot.




Each approved frame was driven into live camera motion, slow architectural moves and the figure moving through the space, then upscaled and cut to the film's timing. Stills become a walkthrough.
Concept, CG direction, color grade, figure compositing, motion, and edit — Pedro Llonch.
Roles
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